![]() I went in with a pretty fixed idea of what I hoped to achieve and what I'd come to believe after years of reading liberal media and saying 'if they'd only do this now then that'll happen later' from the comfort of my armchair/Twitter client. That's the maths, but the other and perhaps more affecting aspect of the game is the morality simulation. Can it ever possibly work, is there any balance, some perfect set of numbers? I don't know, but I can't very well just give up, can I? But the middle class will be furious that their iPads cost more, foreign investors might shy away and quite frankly it'll all go to hell in a half-dozen ways you probably hadn't expected.Īnother example - hybrid cars and alternative energy sources are all jolly nice on paper, but what possible use are they if they can't bandage up a nation's bleeding budget right away? All these groups and sub-groups of people, all with their different needs, so many so contrary to what others desire. Raise luxury goods tax, for instance, and you'll see the nation's deficit reduce somewhat, the socialists and poor will cheer you on and, in theory, there'll be more emphasis on domestic rather than international products. I will presume it's maths based on research rather than wild speculation, but in any case it's game built upon a vast array of adjustable numbers, each of which has cause and effect on at least half a dozen other numbers. Perhaps the most immediately striking thing about Positech's latest government sim is that it's full of maths. Professor Brian Cox and his mates were dead wrong. I tried to help them all, and they all hated me for it. The socialists and greens cheered me, sure, but that didn't matter a jot as the nation's money haemorrhaged its last, and the public understandably voted for the other guy. The middle-class hated me, the rich abused every tax loophole they could find, the poor took to alcohol abuse and crime. I tried to think long-term, but I also fought seemingly endless short-term fires. I compromised my own values and I punished people who were just like me, I scrimped and I saved and I took desperate actions. I really did want to make Britain a better, happier place for everyone. I've been playing an early, unfinished version of Positech Game's government sim/political strategy game Democracy 3.
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